/****************************************************************************
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2009      On-Core

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Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
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****************************************************************************/
#ifndef __ACTION_CCGRID3D_ACTION_H__
#define __ACTION_CCGRID3D_ACTION_H__

#include "CCActionGrid.h"

NS_CC_BEGIN

/**
 * @addtogroup actions
 * @{
 */

/** 
@brief CCWaves3D action 
*/
class CC_DLL CCWaves3D : public CCGrid3DAction
{
public:
    inline float getAmplitude(void) { return m_fAmplitude; }
    inline void setAmplitude(float fAmplitude) { m_fAmplitude = fAmplitude; }

    inline float getAmplitudeRate(void) { return m_fAmplitudeRate; }
    inline void setAmplitudeRate(float fAmplitudeRate) { m_fAmplitudeRate = fAmplitudeRate; }

    /** init the action */
    bool initWithWaves(int wav, float amp, const ccGridSize& gridSize, float duration);

    virtual CCObject* copyWithZone(CCZone* pZone);
    virtual void update(float time);

public:
    /** create the action */
    static CCWaves3D* create(int wav, float amp, const ccGridSize& gridSize, float duration);
protected:
    int m_nWaves;
    float m_fAmplitude;
    float m_fAmplitudeRate;
};

/** @brief CCFlipX3D action */
class CC_DLL CCFlipX3D : public CCGrid3DAction
{
public:
    /** initializes the action with duration */
    bool initWithDuration(float duration);
    virtual bool initWithSize(const ccGridSize& gridSize, float duration);
    virtual CCObject* copyWithZone(CCZone* pZone);
    virtual void update(float time);

public:
    /** creates the action with duration */
    static CCFlipX3D* create(float duration);
};

/** @brief CCFlipY3D action */
class CC_DLL CCFlipY3D : public CCFlipX3D
{
public:
    virtual void update(float time);
    virtual CCObject* copyWithZone(CCZone* pZone);

public:
    /** creates the action with duration */
    static CCFlipY3D* create(float duration);
};

/** @brief CCLens3D action */
class CC_DLL CCLens3D : public CCGrid3DAction
{
public:
    /** Get lens center position */
    inline float getLensEffect(void) { return m_fLensEffect; }
    /** Set lens center position */
    inline void setLensEffect(float fLensEffect) { m_fLensEffect = fLensEffect; }
    
    inline const CCPoint& getPosition(void) { return m_position; }
    void setPosition(const CCPoint& position);

    /** initializes the action with center position, radius, a grid size and duration */
    bool initWithPosition(const CCPoint& pos, float r, const ccGridSize& gridSize, float duration);
    virtual CCObject* copyWithZone(CCZone* pZone);
    virtual void update(float time);

public:
    /** creates the action with center position, radius, a grid size and duration */
    static CCLens3D* create(const CCPoint& pos, float r, const ccGridSize& gridSize, float duration);
protected:
    /* lens center position */
    CCPoint m_position;
    float m_fRadius;
    /** lens effect. Defaults to 0.7 - 0 means no effect, 1 is very strong effect */
    float m_fLensEffect;

    bool    m_bDirty;
};

/** @brief CCRipple3D action */
class CC_DLL CCRipple3D : public CCGrid3DAction
{
public:
    /** get center position */
    inline const CCPoint& getPosition(void) { return m_position; }
    /** set center position */
    void setPosition(const CCPoint& position);

    inline float getAmplitude(void) { return m_fAmplitude; }
    inline void setAmplitude(float fAmplitude) { m_fAmplitude = fAmplitude; }

    inline float getAmplitudeRate(void) { return m_fAmplitudeRate; }
    inline void setAmplitudeRate(float fAmplitudeRate) { m_fAmplitudeRate = fAmplitudeRate; }

    /** initializes the action with radius, number of waves, amplitude, a grid size and duration */
    bool initWithPosition(const CCPoint& pos, float r, int wav, float amp, 
        const ccGridSize& gridSize, float duration);
    virtual CCObject* copyWithZone(CCZone* pZone);
    virtual void update(float time);

public:
    /** creates the action with radius, number of waves, amplitude, a grid size and duration */
    static CCRipple3D* create(const CCPoint& pos, float r, int wav, float amp, 
        const ccGridSize& gridSize, float duration);
protected:
    /* center position */
    CCPoint m_position;
    float m_fRadius;
    int m_nWaves;
    float m_fAmplitude;
    float m_fAmplitudeRate;
};

/** @brief CCShaky3D action */
class CC_DLL CCShaky3D : public CCGrid3DAction
{
public:
    /** initializes the action with a range, shake Z vertices, a grid and duration */
    bool initWithRange(int range, bool shakeZ, const ccGridSize& gridSize, float duration);
    virtual CCObject* copyWithZone(CCZone* pZone);
    virtual void update(float time);

public:
    /** creates the action with a range, shake Z vertices, a grid and duration */
    static CCShaky3D* create(int range, bool shakeZ, const ccGridSize& gridSize, float duration);
protected:
    int m_nRandrange;
    bool m_bShakeZ;
};

/** @brief CCLiquid action */
class CC_DLL CCLiquid : public CCGrid3DAction
{
public:
    inline float getAmplitude(void) { return m_fAmplitude; }
    inline void setAmplitude(float fAmplitude) { m_fAmplitude = fAmplitude; }

    inline float getAmplitudeRate(void) { return m_fAmplitudeRate; }
    inline void setAmplitudeRate(float fAmplitudeRate) { m_fAmplitudeRate = fAmplitudeRate; }

    /** initializes the action with amplitude, a grid and duration */
    bool initWithWaves(int wav, float amp, const ccGridSize& gridSize, float duration);
    virtual CCObject* copyWithZone(CCZone* pZone);
    virtual void update(float time);

public:
    /** creates the action with amplitude, a grid and duration */
    static CCLiquid* create(int wav, float amp, const ccGridSize& gridSize, float duration);
protected:
    int m_nWaves;
    float m_fAmplitude;
    float m_fAmplitudeRate;
};

/** @brief CCWaves action */
class CC_DLL CCWaves : public CCGrid3DAction
{
public:
    inline float getAmplitude(void) { return m_fAmplitude; }
    inline void setAmplitude(float fAmplitude) { m_fAmplitude = fAmplitude; }

    inline float getAmplitudeRate(void) { return m_fAmplitudeRate; }
    inline void setAmplitudeRate(float fAmplitudeRate) { m_fAmplitudeRate = fAmplitudeRate; }

    /** initializes the action with amplitude, horizontal sin, vertical sin, a grid and duration */
    bool initWithWaves(int wav, float amp, bool h, bool v, const ccGridSize& gridSize,
        float duration);
    virtual CCObject* copyWithZone(CCZone* pZone);
    virtual void update(float time);

public:

    /** initializes the action with amplitude, horizontal sin, vertical sin, a grid and duration */
    static CCWaves* create(int wav, float amp, bool h, bool v, const ccGridSize& gridSize,
        float duration);
protected:
    int m_nWaves;
    float m_fAmplitude;
    float m_fAmplitudeRate;
    bool m_bVertical;
    bool m_bHorizontal;
};

/** @brief CCTwirl action */
class CC_DLL CCTwirl : public CCGrid3DAction
{
public:
    /** get twirl center */
    inline const CCPoint& getPosition(void) { return m_position; }
    /** set twirl center */
    void setPosition(const CCPoint& position);

    inline float getAmplitude(void) { return m_fAmplitude; }
    inline void setAmplitude(float fAmplitude) { m_fAmplitude = fAmplitude; }

    inline float getAmplitudeRate(void) { return m_fAmplitudeRate; }
    inline void setAmplitudeRate(float fAmplitudeRate) { m_fAmplitudeRate = fAmplitudeRate; }

    /** initializes the action with center position, number of twirls, amplitude, a grid size and duration */
    bool initWithPosition(const CCPoint& pos, int t, float amp, const ccGridSize& gridSize,
        float duration);
    virtual CCObject* copyWithZone(CCZone* pZone);
    virtual void update(float time);

public:
    /** creates the action with center position, number of twirls, amplitude, a grid size and duration */
    static CCTwirl* create(CCPoint pos, int t, float amp, const ccGridSize& gridSize,
        float duration);
protected:
    /* twirl center */
    CCPoint m_position;
    int m_nTwirls;
    float m_fAmplitude;
    float m_fAmplitudeRate;
};

// end of actions group
/// @}

NS_CC_END

#endif // __ACTION_CCGRID3D_ACTION_H__