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Copyright (c) 2009      On-Core

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#ifndef __ACTION_CCGRID_ACTION_H__
#define __ACTION_CCGRID_ACTION_H__

#include "CCActionInterval.h"
#include "CCActionInstant.h"

NS_CC_BEGIN

class CCGridBase;

/**
 * @addtogroup actions
 * @{
 */

/** @brief Base class for Grid actions */
class CC_DLL CCGridAction : public CCActionInterval
{
public:
    virtual CCObject* copyWithZone(CCZone* pZone);
    virtual void startWithTarget(CCNode *pTarget);
    virtual CCActionInterval* reverse(void);

    /** initializes the action with size and duration */
    virtual bool initWithSize(const ccGridSize& gridSize, float duration);
    /** returns the grid */
    virtual CCGridBase* getGrid(void);

public:
    /** creates the action with size and duration */
    static CCGridAction* create(const ccGridSize& gridSize, float duration);
protected:
    ccGridSize m_sGridSize;
};

/** 
 @brief Base class for CCGrid3D actions.
 Grid3D actions can modify a non-tiled grid.
 */
class CC_DLL CCGrid3DAction : public CCGridAction
{
public:
    /** returns the grid */
    virtual CCGridBase* getGrid(void);
    /** returns the vertex than belongs to certain position in the grid */
    ccVertex3F vertex(const ccGridSize& pos);
    /** returns the non-transformed vertex than belongs to certain position in the grid */
    ccVertex3F originalVertex(const ccGridSize& pos);
    /** sets a new vertex to a certain position of the grid */
    void setVertex(const ccGridSize& pos, const ccVertex3F& vertex);

public:
    /** creates the action with size and duration */
    static CCGrid3DAction* create(const ccGridSize& gridSize, float duration);
};

/** @brief Base class for CCTiledGrid3D actions */
class CC_DLL CCTiledGrid3DAction : public CCGridAction
{
public:
    /** returns the tile that belongs to a certain position of the grid */
    ccQuad3 tile(const ccGridSize& pos);
    /** returns the non-transformed tile that belongs to a certain position of the grid */
    ccQuad3 originalTile(const ccGridSize& pos);
    /** sets a new tile to a certain position of the grid */
    void setTile(const ccGridSize& pos, const ccQuad3& coords);

    /** returns the grid */
    virtual CCGridBase* getGrid(void);

public:
    /** creates the action with size and duration */
    static CCTiledGrid3DAction* create(const ccGridSize& gridSize, float duration);
};

/** @brief CCAccelDeccelAmplitude action */
class CC_DLL CCAccelDeccelAmplitude : public CCActionInterval
{
public:
    virtual ~CCAccelDeccelAmplitude(void);
    /** initializes the action with an inner action that has the amplitude property, and a duration time */
    bool initWithAction(CCAction *pAction, float duration);

    virtual void startWithTarget(CCNode *pTarget);
    virtual void update(float time);
    virtual CCActionInterval* reverse(void);

    /** get amplitude rate */
    inline float getRate(void) { return m_fRate; }
    /** set amplitude rate */
    inline void setRate(float fRate) { m_fRate = fRate; }

public:
    /** creates the action with an inner action that has the amplitude property, and a duration time */
    static CCAccelDeccelAmplitude* create(CCAction *pAction, float duration);

protected:
    float m_fRate;
    CCActionInterval *m_pOther;
};

/** @brief CCAccelAmplitude action */
class CC_DLL CCAccelAmplitude : public CCActionInterval
{
public:
    ~CCAccelAmplitude(void);
    /** initializes the action with an inner action that has the amplitude property, and a duration time */
    bool initWithAction(CCAction *pAction, float duration);

    /** get amplitude rate */
    inline float getRate(void) { return m_fRate; }
    /** set amplitude rate */
    inline void setRate(float fRate) { m_fRate = fRate; }

    virtual void startWithTarget(CCNode *pTarget);
    virtual void update(float time);
    virtual CCActionInterval* reverse(void);

public:
    /** creates the action with an inner action that has the amplitude property, and a duration time */
    static CCAccelAmplitude* create(CCAction *pAction, float duration);
protected:
    float m_fRate;
    CCActionInterval *m_pOther;
};

/** @brief CCDeccelAmplitude action */
class CC_DLL CCDeccelAmplitude : public CCActionInterval
{
public:
    ~CCDeccelAmplitude(void);
    /** initializes the action with an inner action that has the amplitude property, and a duration time */
    bool initWithAction(CCAction *pAction, float duration);

    /** get amplitude rate */
    inline float getRate(void) { return m_fRate; }
    /** set amplitude rate */
    inline void setRate(float fRate) { m_fRate = fRate; }

    virtual void startWithTarget(CCNode *pTarget);
    virtual void update(float time);
    virtual CCActionInterval* reverse(void);

public:
    /** creates the action with an inner action that has the amplitude property, and a duration time */
    static CCDeccelAmplitude* create(CCAction *pAction, float duration);

protected:
    float m_fRate;
    CCActionInterval *m_pOther;
};

/** @brief CCStopGrid action.
 @warning Don't call this action if another grid action is active.
 Call if you want to remove the the grid effect. Example:
 CCSequence::actions(Lens::action(...), CCStopGrid::action(...), NULL);
 */
class CC_DLL CCStopGrid : public CCActionInstant
{
public:
    virtual void startWithTarget(CCNode *pTarget);

public:
    /** Allocates and initializes the action */
    static CCStopGrid* create(void);
};

/** @brief CCReuseGrid action */
class CC_DLL CCReuseGrid : public CCActionInstant
{
public:
    /** initializes an action with the number of times that the current grid will be reused */
    bool initWithTimes(int times);

    virtual void startWithTarget(CCNode *pTarget);

public:
    /** creates an action with the number of times that the current grid will be reused */
    static CCReuseGrid* create(int times);
protected:
    int m_nTimes;
};

// end of actions group
/// @}

NS_CC_END

#endif // __ACTION_CCGRID_ACTION_H__